The company
What Kovati is building, and the one problem everything here is pointed at.
Kovati builds the software layer that turns generated content into content a game can actually use.
That is a narrower claim than it sounds, and the narrowness is the point. There is no shortage of tools that produce an animation, a voice take, a face solve or a mesh. There is a severe shortage of anything that gets that result onto the right skeleton, into the right montage slot, carrying the right gameplay event, bound to the right ability, with a record of what made it and a safe way to replace it later.
We call that distance the playable gap, and closing it PlayableOps.
PlayableOps
The gap, two-speed content, graduation, and what this is not. The five-minute version.
The manifesto
The values version — what we will and will not do, written down so it can be held against us.
Why a game studio built a tools company
Automation Forge is built inside Colony Origins, a real Unreal Engine production, and nothing ships from it that has not first been used there.
This is not a marketing arrangement. It is the only quality gate we trust. A plugin written against an imagined project passes every test its author thought of; a plugin used to actually finish a scene fails in the specific, unglamorous ways that matter — the skeleton faces the wrong axis, the prop leaves the hand, the face montage plays on the body mesh, the NPC cached its bark at spawn and never heard the new one.
Every hard-won fact in this wiki came from that loop. Where a page tells you something oddly specific, it is because the general version was wrong once.
The three product lines
Automation Forge is the first and by far the largest — a family of Unreal Engine plugins covering motion, speech, face, mesh and performance, with a hub that installs them and pipelines that run them unattended. That is what most of this wiki is about.
Kovati Studio is the video production workspace we use to record and cut tutorials and demos. It is not released — the desktop app and the Windows companion both ship before it is documented here.
Kovati Pro is the shared, web-hosted version of the pipelines: the same definitions and the same ledger, operated for a team rather than on one workstation. It does not exist yet. The whitepaper describes what it is meant to be.
Two of those three have no documentation here, deliberately. A section that promises documentation and delivers a placeholder is worse than no section at all — so Studio and Pro appear when they ship, not before.