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Automation Forge, the tools around it, and the discipline they serve.
Three sections, because they answer three different questions.
Automation Forge
The plugin family for Unreal Engine — motion, speech, face, mesh and performance, plus the hub, the command line and the pipelines that run them.
Tools
Utilities that are not part of a Forge set, and the add-ons that bridge Automation Forge into frameworks you already build on.
Company
What the playable gap is, why closing it is the whole product, and who is behind it.
How to read this wiki
Every page carries a chip under its title saying how far to trust it.
- Documented in depth — written against the source, used in a real production, and honest about where the edges are. Today that is MotionForge, MeshForge, SpeechForge, FaceForge and PerformanceForge.
- Overview — what it is and what it does, without the detail. The plugin's own README goes further until the page catches up.
- Not released — described because it is being built. Nothing in it is installable.
No page on this site types a version number, a download link or a release date by hand. All of that is read from the release manifest, which CI generates from the plugin register and the published releases. If you find a number here that contradicts what the hub tells you, the hub is right and this is a bug — open an issue.