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AutomationForgePipelines

Every released version of AutomationForgePipelines, newest first. Latest 0.1.1.

AutomationForgePipelines0.1.1Free, closed source
SetAutomationForge
Roleaddon
Latest0.1.1 — 8 September 2026
Versions here2
Depends onAutomationForge

0.1.x

0.1.1

8 September 2026 · Download (763 KB) · Release on GitHub

  • Packaging fix: the release now carries everything the register allows. BuildPlugin's filter excludes Config/ and every public_extra path, so earlier zips shipped without them.

0.1.0

28 August 2026 · Download (759 KB) · Release on GitHub

  • A pipeline that runs from data, and a register of what is still wrong
  • Keys come from named fields, and a bad one is refused before it runs
  • A pipeline you can open and edit, and the parent survives its own expansion
  • A second run does no work, which was the whole point
  • Scope is not optional, and a filter is how you say it
  • Refuse to write over something we did not make
  • A pipeline an agent can write without a graph existing
  • Wires decide the order, so the graph can branch and rejoin
  • Nodes somebody else writes, in C++ or in Blueprint
  • A run that outlives the call that started it
  • The wait, proven against a solve that really takes minutes
  • A pipeline you can open, wire, and now edit
  • Left to right, and a graph you can actually run from
  • A gate: the one construct that is not about data
  • Output paths belong to the pipeline, not the project
  • The hands Kimodo never generated, and a gate that can test a number
  • Wires you can see, undo on the keyboard, and assets you pick
  • A details panel you can fill in, and nodes with names
  • Readable node titles, and a handoff
  • A run that reported success while doing the wrong thing
  • A step needs what a step needs, and not twenty other things
  • Runs you can look at, and the decisions a gate is waiting for
  • Cost before commit, for real this time

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