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TerrainForgeToolset

Every released version of TerrainForgeToolset, newest first. Latest 0.1.0.

TerrainForgeToolset0.1.0Open source
SetTerrainForge
Roletoolset
Latest0.1.0 — 29 October 2026
Versions here1
Depends onTerrainForge
Sourcegithub.com/AutomationForgeHQ/TerrainForgeToolset

0.1.x

0.1.0

29 October 2026 · Download (202 KB) · Release on GitHub

The first release, alongside the TerrainForge 0.1.0 preview. Agent access to TerrainForge through Unreal Engine 5.8's toolset registry and MCP.

Added

  • 44 typed tools over the same API the TerrainForge editor uses: definitions and presets, graph editing with revision checks, node previews, raster and project import, builds, GIS discovery and import, requirement profiles, location checks, level projects, export bindings and import into a new level.
  • Asynchronous results for the long calls (builds, previews, imports, GIS jobs), typed like every other result.
  • Eight native agent skills: authoring, generation, import, water, troubleshooting, graph editing, GIS and export. They are discovered automatically.
  • Safe by design. No tool deletes a definition, a take or a map, overwrites a level, or writes a credential.

Compatibility

  • Unreal Engine 5.8, editor only.
  • Needs TerrainForge 0.1.0 and the engine's ToolsetRegistry plugin. An MCP client connects through the engine's Model Context Protocol plugin.
  • The GIS tools need internet access to the data providers. Every other tool works offline.

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