SkinForge
SkinForge has not been released yet.
SkinForgeunreleasedFree, closed source
| Set | SkinForge |
| Role | core |
| Latest | unreleased |
| Versions here | 1 |
0.1.x
0.1.0
1 January 1970
Added
- First version. Stamp scars, tattoos, ports and other marks onto any mesh as layers, preview them live, then bake them into new copies of the mesh's textures and new material instances. The original textures and materials are never edited.
- Versions: every bake is a named version in its own folder, with the layers it was made from, so a character can keep Clean, Scarred and Veteran side by side and bring any of them back to edit.
- Apply and Revert: point the assets and actors that use the original materials at a version's materials, and back. A target's state is read from its references, so it stays right after undo or a manual edit.
- A larger starter decal set: fresh and old scars, tattoos, and mechanical ports, plates and
vents, generated by
Resources/StarterDecals/make_starter_decals.py.