Kovati Docs

MotionForgeKimodoToolset

Every released version of MotionForgeKimodoToolset, newest first. Latest 0.3.2.

MotionForgeKimodoToolset0.3.2Open source
SetMotionForge
Roletoolset
Latest0.3.2 — 22 September 2026
Versions here6
Depends onMotionForgeKimodo
Sourcegithub.com/AutomationForgeHQ/MotionForgeKimodoToolset

0.3.x

0.3.2

22 September 2026 · Download (121 KB) · Release on GitHub

Changed

  • The version this toolset reports to an agent is now read from the plugin's own descriptor rather than repeated in C++, so it can no longer answer a number the installed package does not carry.
  • The skill catches up with the plugin: a beat is at most ten seconds and a clip sixty, Generate starts a stopped runner by itself, Llama 3 access is measured separately from the token, and a rented GPU bills while it is up.

Compatibility

  • Rebuilt against MotionForge 0.4.0 and MotionForgeKimodo 0.5.0, which it needs.

0.3.1

8 September 2026 · Download (118 KB) · Release on GitHub

  • Packaging fix: the release now carries everything the register allows. BuildPlugin's filter excludes Config/ and every public_extra path, so earlier zips shipped without them.
  • GetToolsetVersion() answers this plugin's real version; it had drifted from the descriptor.

0.3.0

7 September 2026 · Download (117 KB) · Release on GitHub

  • Kimodo now requires a runner that speaks the contract
  • Every plugin now points at kovati.dev

0.2.x

0.2.1

29 August 2026 · Download (116 KB) · Release on GitHub

  • A stopped container is no longer reported as a running one

0.2.0

29 August 2026 · Download (115 KB) · Release on GitHub

  • Apache-2.0, and a release publishes its source
  • The status says whether the keys exist, and the descriptions name Drifted
  • Every plugin descriptor agrees with its release tag, and says who made it

0.1.x

0.1.0

28 August 2026 · Download (109 KB) · Release on GitHub

  • Free local motion generation, proven end to end; rent a GPU from the editor and make it fast
  • Prove the pose converter and fix the four things that broke it
  • Send authored poses and prove the payload against the binary
  • Measure where bones actually ended up
  • Capture a constraint key from the character you posed
  • Let constraint authoring be read back and undone
  • Write down what today changed, and keep beats where they belong

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