MotionForgeKimodoToolset
Every released version of MotionForgeKimodoToolset, newest first. Latest 0.3.2.
MotionForgeKimodoToolset0.3.2Open source
| Set | MotionForge |
| Role | toolset |
| Latest | 0.3.2 — 22 September 2026 |
| Versions here | 6 |
| Depends on | MotionForgeKimodo |
| Source | github.com/AutomationForgeHQ/MotionForgeKimodoToolset |
0.3.x
0.3.2
22 September 2026 · Download (121 KB) · Release on GitHub
Changed
- The version this toolset reports to an agent is now read from the plugin's own descriptor rather than repeated in C++, so it can no longer answer a number the installed package does not carry.
- The skill catches up with the plugin: a beat is at most ten seconds and a clip sixty, Generate starts a stopped runner by itself, Llama 3 access is measured separately from the token, and a rented GPU bills while it is up.
Compatibility
- Rebuilt against MotionForge 0.4.0 and MotionForgeKimodo 0.5.0, which it needs.
0.3.1
8 September 2026 · Download (118 KB) · Release on GitHub
- Packaging fix: the release now carries everything the register allows.
BuildPlugin's filter excludesConfig/and everypublic_extrapath, so earlier zips shipped without them. GetToolsetVersion()answers this plugin's real version; it had drifted from the descriptor.
0.3.0
7 September 2026 · Download (117 KB) · Release on GitHub
- Kimodo now requires a runner that speaks the contract
- Every plugin now points at kovati.dev
0.2.x
0.2.1
29 August 2026 · Download (116 KB) · Release on GitHub
- A stopped container is no longer reported as a running one
0.2.0
29 August 2026 · Download (115 KB) · Release on GitHub
- Apache-2.0, and a release publishes its source
- The status says whether the keys exist, and the descriptions name Drifted
- Every plugin descriptor agrees with its release tag, and says who made it
0.1.x
0.1.0
28 August 2026 · Download (109 KB) · Release on GitHub
- Free local motion generation, proven end to end; rent a GPU from the editor and make it fast
- Prove the pose converter and fix the four things that broke it
- Send authored poses and prove the payload against the binary
- Measure where bones actually ended up
- Capture a constraint key from the character you posed
- Let constraint authoring be read back and undone
- Write down what today changed, and keep beats where they belong