MotionForgeQuality
Every released version of MotionForgeQuality, newest first. Latest 0.1.2.
MotionForgeQuality0.1.2Free, closed source
| Set | MotionForge |
| Role | addon |
| Latest | 0.1.2 — 22 September 2026 |
| Versions here | 3 |
| Depends on | MotionForge |
0.1.x
0.1.2
22 September 2026 · Download (157 KB) · Release on GitHub
Compatibility
- Rebuilt against MotionForge 0.4.0, which it now needs. The 0.1.1 build was compiled against the previous MotionForge and is not compatible with the new one. No change to what it does.
0.1.1
8 September 2026 · Download (155 KB) · Release on GitHub
- Packaging fix: the release now carries everything the register allows.
BuildPlugin's filter excludesConfig/and everypublic_extrapath, so earlier zips shipped without them.
0.1.0
28 August 2026 · Download (155 KB) · Release on GitHub
- Quality becomes its own add-on, beside the providers rather than inside core
- Contact is not penetration, and a good clip now reports zero
- Getting the limb back out, and refusing when it cannot
- The proxy could see 38.8% of the character, and said nothing about it
- A proxy that can see the whole character, calibrated against itself
- A refusal that leaves nothing behind
- Write down what was learned, and park the corrector
- The hands Kimodo never generated, and a gate that can test a number
- Wires you can see, undo on the keyboard, and assets you pick
- Cost before commit, for real this time